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Extensible Markup Language  |  2009-11-26  |  7.4 KB  |  104 lines

  1. <?xml version="1.0" encoding="utf-8"?>
  2. <memorymap name="UPDATE">
  3.   <memorypool name="OSD" type="TLSF_HEAP" size="270kb" align="16" assertOnFail="1" virtual="1" >
  4.     <override platform="win" virtual="0" />
  5.   </memorypool>
  6.   <memorypool name="VEHICLE_SYSTEM" type="TLSF_HEAP" size="10mb" align="16" shared="1" virtual="1" assertOnFail="1" />
  7.   <memorypool name="PHYSICS_WORK" type="TLSF_HEAP" size="4147200" align="16" assertOnFail="1">
  8.     <override platform="ps3" size="6090400" />
  9.     <override platform="win" size="8mb" />
  10.   </memorypool>
  11.   <memorypool name="ENTITY_SYSTEM" type="TLSF_HEAP" size="25068672" align="16" virtual="1" shared="1" assertOnFail="1" />
  12.   <memorypool name="FE_UPDATE_SLOT_16" type="SLOT" size="1mb" slotsize="16" align="1" virtual="1" assertOnFail="1" />
  13.   <memorypool name="FE_UPDATE_SLOT_24" type="SLOT" size="2mb" slotsize="24" align="1" virtual="1" assertOnFail="1" />
  14.   <memorypool name="FE_UPDATE_SLOT_36" type="SLOT" size="1mb" slotsize="36" align="1" virtual="1" assertOnFail="1" />
  15.   <memorypool name="FE_UPDATE_SLOT_64" type="SLOT" size="2mb" slotsize="64" align="1" virtual="1" assertOnFail="1" />
  16.   <memorypool name="FE_UPDATE_HEAP" type="TLSF_HEAP" size="4mb" align="16" virtual="1" assertOnFail="1" >
  17.     <memorypool name="FE_UPDATE_GLUE" type="HEAP" size="4096" align="16" assertOnFail="1" />
  18.   </memorypool>
  19.   <memorypool name="FE" type="BUCKET" default="FE_UPDATE_HEAP" assertOnFail="1" >
  20.     <bucket pool="FE_UPDATE_SLOT_16" min="0"  max="16" />
  21.     <bucket pool="FE_UPDATE_SLOT_24" min="18" max="24" />
  22.     <bucket pool="FE_UPDATE_SLOT_36" min="25" max="36" />
  23.     <bucket pool="FE_UPDATE_SLOT_64" min="37" max="64" />
  24.   </memorypool>
  25.   <memorypool name="GENERAL_AUDIO" type="HEAP" size="3887kb" align="16" assertOnFail="1" shared="1">
  26.     <override platform="ps3" size="6131456" virtual="1" />
  27.     <override platform="win" size="10mb" virtual="1" />
  28.   </memorypool>
  29.   <memorypool name="STATIC_AUDIO" type="HEAP" size="0" align="16" assertOnFail="1" >
  30.     <override platform="ps3" size="22726600" align="128" />
  31.     <override platform="x360" type="PHYSICAL" size="33655680" />
  32.     <override platform="win" size="0" virtual="1" />
  33.   </memorypool>
  34.   <memorypool name="AI" type="TLSF_HEAP" size="1860kb" align="16" assertOnFail="1" >
  35.     <memorypool name="AI_RACE" type="TLSF_HEAP" size="1760kb" align="16" assertOnFail="1" shared="1"/>
  36.   </memorypool>
  37.   <memorypool name="TEMPORARY" type="TLSF_HEAP" size="10mb" align="16" virtual="1" shared="1" assertOnFail="1" >
  38.     <override platform="win" size="10mb" virtual="0" />
  39.   </memorypool>
  40.   <memorypool name="DEBUG" type="TLSF_HEAP" size="4194304" align="16" virtual="1" assertOnFail="1" >
  41.   </memorypool>
  42.   <memorypool name="RACE_HISTORY" type="HEAP" size="512kb" align="16" virtual="1" assertOnFail="1" />
  43.   <memorypool name="UPDATE_TASK" type="HEAP" size="260000" align="16" assertOnFail="1" >
  44.     <memorypool name="UT_MESSAGE_QUEUE" type="TLSF_HEAP" size="73728" align="16" assertOnFail="1" />
  45.   </memorypool>
  46.   <memorypool name="RACING_STATES" type="TLSF_HEAP" size="206848" align="16" virtual="1" assertOnFail="1" />
  47.   <memorypool name="SAVE_GAME" type="HEAP" size="400000" align="16" assertOnFail="1" virtual="1" shared="1" >
  48.     <override platform="ps3" size="1540000" align="16" shared="1" assertOnFail="0" virtual="1" />
  49.     <override platform="win" size="400000" align="16" shared="1" virtual="1" />
  50.     <override platform="x360" size="600000" align="16" shared="1" virtual="1" />
  51.   </memorypool>
  52.   <memorypool name="UNLOCKS" type="TLSF_HEAP" size="150kb" align="16" assertOnFail="1" />
  53.   <memorypool name="RACE_MANAGER" type="TLSF_HEAP" size="470000" align="16" assertOnFail="1" >
  54.     <memorypool name="PROGRESS_TRACK" type="TLSF_HEAP" size="395000" align="16" assertOnFail="1" />
  55.   </memorypool>
  56.   <memorypool name="CATCH_UP" type="HEAP" size="8192" align="16" assertOnFail="1" />
  57.   <memorypool name="PFX" type="HEAP" size="2097152" align="16" shared="1" virtual="1" assertOnFail="1" >
  58.     <override platform="ps3" size="1048576"/>
  59.     <override platform="win" size="1048576" virtual="0" />
  60.     <override platform="x360" size="2097152"/>
  61.   </memorypool>   
  62.   <memorypool name="REPLAY" type="HEAP" size="7680kb" align="16" virtual="1" assertOnFail="1" shared="1" >
  63.     <override platform="x360" virtual="0" shared="0" type="PHYSICAL" />
  64.   </memorypool>
  65.   <memorypool name="NETWORK" type="TLSF_HEAP" size="2500kb" align="16" virtual="1" assertOnFail="1" shared="1" >
  66.     <override platform="ps3" align="16" size="3mb" virtual="1" shared="1" />
  67.   </memorypool>
  68.   <memorypool name="RENDEZVOUS_32" type="SLOT" size="40kb" slotsize="32" align="1" virtual="1" assertOnFail="0" shared="1">
  69.     <override platform="win" virtual="0" />
  70.   </memorypool>
  71.   <memorypool name="RENDEZVOUS_64" type="SLOT" size="10kb" slotsize="64" align="1" virtual="1" assertOnFail="0" shared="1">
  72.     <override platform="win" virtual="0" />
  73.   </memorypool>
  74.   <memorypool name="RENDEZVOUS_LARGE" type="HEAP" size="768kb" align="16" virtual="1" assertOnFail="1" shared="1">
  75.     <override platform="win" virtual="0" />
  76.   </memorypool>
  77.   <memorypool name="RENDEZVOUS" type="BUCKET" default="RENDEZVOUS_LARGE" useDefaultOnBucketFail="1" assertOnFail="1" >
  78.     <bucket pool="RENDEZVOUS_32" min="0"  max="32" />
  79.     <bucket pool="RENDEZVOUS_64" min="33"  max="64" />
  80.   </memorypool>
  81.   <memorypool name="RESETLINES" type="TLSF_HEAP" size="307200" align="16" virtual="1" assertOnFail="1" />
  82.   <memorypool name="VEHICLE_CONTROLLERS" type="TLSF_HEAP" size="24576" align="16" assertOnFail="1" />
  83.   <memorypool name="VEHICLE_PLACEMENT" type="TLSF_HEAP" size="24576" align="16" assertOnFail="1" />
  84.   <memorypool name="GAME_DATABASE_LOADING" type="TLSF_HEAP" size="2097152" align="16" virtual="1" shared="1" assertOnFail="1" />
  85.   <memorypool name="CUTSCENE" type="TLSF_HEAP" size="65536" align="16" shared="1" assertOnFail="1"/>
  86.   <memorypool name="PROFILE_SETTINGS" type="HEAP" size="4096" align="16" assertOnFail="1" />
  87.   <memorypool name="NEW_DATABASE" type="HEAP" size="650kb" align="16" shared="1" assertOnFail="1" />
  88.   <memorypool name="NEW_CAREER" type="HEAP" size="1mb" virtual="1" align="16" shared="1" assertOnFail="1" >
  89.     <override platform="win" size="640000" align="16" shared="1" assertOnFail="1" />
  90.   </memorypool>
  91.   <memorypool name="GAME_MODES" type="HEAP" size="100kb" align="16" shared="1" assertOnFail="1" />
  92.   <memorypool name="GHOST_LAP_RECORDER" type="HEAP" size="220kb" alien="16" shared="0" assertOnFail="1" />
  93.   <memorypool name="GHOST_LAP_MANAGER" type="HEAP" size="550kb" alien="16" shared="0" assertOnFail="1" virtual="1" />
  94.   <memorypool name="REWARDS" type="TLSF_HEAP" size="102400" align="16" shared="1" assertOnFail="1" virtual="1" />
  95.   <memorypool name="SEASON_LEADERBOARDS" type="TLSF_HEAP" size="51200" align="16" shared="1" assertOnFail="1" />
  96.   <memorypool name="FE_INTERFACE" type="TLSF_HEAP" size="65536" align="16" virtual="0" assertOnFail="1" />
  97.   <memorypool name="ACHIEVEMENTS" type="TLSF_HEAP" size="32kb" shared="1" align="16" virtual="0" assertOnFail="1" >
  98.     <override platform="ps3" size="24kb" align="16" shared="1" assertOnFail="1" />
  99.   </memorypool>
  100.   <memorypool name="TRIGGER" type="HEAP" size="440kb" shared="0" align="16" virtual="0" assertOnFail="1" />
  101.   <memorypool name="ANTI_CHEAT" type="HEAP" size="8kb" shared="0" align="16" virtual="0" assertOnFail="1" />
  102.   <memorypool name="VEHICLE_MUD" type="HEAP" size="32kb" shared="0" align="16" virtual="0" assertOnFail="1" />
  103. </memorymap>
  104.